My question is: how to prevent them from gaining exp from random events like radroach infestation or fire? I have 3-4 level 1 dwellers training, and it's already occurred a couple of times that a fire bursted out in a room where I didn't have any dwellers to take care of it. I know that before leveling up a dweller is better to train his/her endurance to the max to further improve their HPs. I recommend it ONLY if you plan to disable these mechanics with mods, otherwise, don't waste your time or money.I'm a late gamer of Fallout Shelter, but I've already read tons of threads around about most of the game aspects. In short, fun and interesting game, polluted with annoying slowdown mechanics of FTP mobile games to force you to spend a LOT of money or time. Also, it doesn't connect in any way with the other Fallout games. The Fallout brand is just for the theme and overall look of the game, but it doesn't reflect on the story. ![]() The story is pretty bad, just missions with a bit of context, but nothing more. The combat is very disappointing, there's no strategy, just bigger numbers. The character progression is interesting, and you have many choices of gear, weapons and pets to equip your survivors. The side missions are fun at the start, but they get really repetitive and boring after a while. The building mechanic with the different rooms, is interesting, you need to manage space and position the rooms to minimize the damage and spread when you have an invasion, or a fire. You build your shelter with different rooms, try to maintain a good balance of resources and energy, assign survivors to the different rooms depending on their SPECIAL stats and develop your survivors doing missions, work or training. Luckily for us, on PC you can install mods to disable all the annoying slowdown mechanics and enjoy the core game, which is surprisingly fun. Like all free to play mobile games, gameplay is pretty easy and fun at the start, and becomes slow and boring after a while, forcing you to spend a TON of time, or money to progress. Sound effects and music are nice, nothing special. It's fun to watch the characters doing various activities in the vault. Really nice graphics and animations, the mix of 2D characters with 3D environments is great. Literally anything but this.įun (if modded) free to play mobile game. Skip Fallout Shelter and do something better with your time. Maybe one day we'll get the classic top-down base builder that this makes me wish for. This is the only reason I even entertain the idea of hammering away at it. Perhaps this means that the game is legitimately more appealing to keep up with on mobile? In any case, it's very easy to just jump in, check up, and jump out. All tasks run on real-time, so most sessions are about 5 minutes before logging back out - maaaaaaybe 10-15 minutes. ![]() This is bearable on quests since you can (poorly) control your team from room to room and offset some of the difficulty with better weapons that you MIGHT be lucky enough to find, but defending your vault is nothing more than a nuisance meant to drain whatever stimpak/ Rad-Away stockpile you've amassed.Īnd with all of that said, unless I shape up and start doing more useful activities with my life, I will most likely still keep grinding away at Fallout Shelter until I'm at 100%. Upgrading your dwellers has little effect after you hit a vault residency of about 60 (this is when Deathclaws start to spawn) because all of the enemies turn into giant sponges. ![]() I say "uncompleted" mostly because "completing" Shelter requires either dozens of hours or hundreds of dollars, and I'm not spending money on lunchboxes when the 6 or so free ones that I've acquired over 20+ hours have given me spectacular prizes like 300 bottle-caps (when I'm already sitting on 30K just from room production) or extra base energy (which I am also already pulling plenty of via room production). It's too shallow to really be a true base builder, and the Fallout setting is really just window dressing on a lifeless, grindy, and ultimately boring time-sink.Īt this point, I'm hoping that I find the willpower to set this one aside uncompleted. A sort of amalgamation of SimCity, StarCraft, and - shockingly - Fallout, Fallout Shelter could be so much more than what it is: an easy way to pay an electric bill. Why? Because when I look at the angular, bony skeleton that's underneath all of usual and expected F2P/ mobile bloat, I see the foundation of what could be a solid and somewhat original base builder. Every time I boot it up, I am immediately sad. If you suffer from the "Completionist's Disease" like I do, save yourself and avoid at all costs. I wrote more about this than I originally anticipated, so here's the tldr: monotonous waste of time that could actually be decent if it wasn't mired in typical F2P sludge.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |