![]() In World Wat Toons, two teams, "the Germans" and "the Allies", fighting against each other in beautifully designed maps. The Soldier has a machine gun, the Sniper has a sniping rifle, the Officer has a pistol and the Heavy uses a rocket launcher. There are currently only four classes available, but there are plans to add more classes in the near future. You can choose to play a certain class like a cunning Officer, the stalwart Soldier or a rocket-launching Heavy dude that best fits your playstyle and you can change a class on the fly by picking up the weapons of another character that you've just killed (same as Battlefield 3/4. The Piano powerup can be used to shoot heavy pianos out of the sky, kind of an Area of Affect (AOE) spell that can deal damage to several targets in the area of where the pianos fall down. ![]() The TNT Rocket power-up, for example, is a great anti-tank weapon, which can deal a great deal of damage to characters that turned into tanks, and therefore harder to kill. One of the powerups, for example, is the radioactive barrel, that once you pick it up, you will deal damage while being closer to enemies, without even shooting them. The game levels and characters are vivid, full of personality and the whole combat experience is full of crazy power-ups effects and cool animations. The gameplay should provide VR players with comfortable viewing experience and a control scheme that feels convenient and natural as much as possible. I've read several articles in which Reload Studios mentioned that they classic FPS controls just don't work well for VR, and they have to use the left stick and four-way control, as well as optimize the camera movement to make the game comfortable to view so people won't feel dizzy while playing it for a long period of time. That being said, because the game was designed from the ground up for VR, you can expect it to play well and provide a full possible immersion and the best comfortable viewing experience, compared to shooters that weren't designed from the ground up to support VR. I hope that they'll have a single version of the game, because what if I want to play the game in VR and my brother wants to play without a VR headset, I don't want to buy two separated version of the same game. Reload Studios employs some of the world's most talented artists and we can certainly see this when looking at the game's screenshots and gameplay video.įrom what I understand, the game will ship in two different version, a VR and non-VR version ("We’re also shipping a non-VR version. I love having a touch of humor when playing FPS games, it just makes the game more enjoyable as a whole. I love that in Overwatch, Team Fortress 1 & 2 and I know that I'll love it in World War Toons. I personally love these type of visuals in FPS games. So what makes World War Toons so unique among all the other first-person shooters? Well, the first thing that makes the game so appealing in my opinion is its Disney-like cartoonish visuals. Support for other VR headsets will be announced soon according to the company's official website. Reload Studios has announced that the PS4 version of the game will be released on October 13th, the same date the PSVR is released, so PS4 players can play it on VR on day one, without any delays. ![]() World War Toons was developed from the ground up for VR, but can also be played without a VR headset. The game is also designed to be more children-friendly, but also appeal to the mature audience that is searching for an addictive, fun and action-packed FPS game to play this year. World War Toons is an upcoming free-to-play multiplayer first-person shooter with VR support coming to PC and PS4, developed and published by Reload Studios. Since then I have to say that I was a bit hyped on this game. World War Toons got my attention after seeing the E3 trailer in June 2015.
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